Poly count <2k
512 x 512 texture
This little guy is a personal project I’ve been using to try out some new things.
He’s quite small in-game so the feather cards are just to suggest scruffiness rather than being a dense mesh.
He was textured in Substance Painter, though I’ll also be doing a 3DCoat version as well to try that out.
Sculpted in zBrush from a zSphere base mesh.
I kept the sculpt clean and low key so that the normal map didn’t fight with the hand-painted style of the albedo.
I’m animating him in Maya, rigged using RapidRig. (Animation coming soon)