About Me

I'm a games industry veteran with 29 years of experience in art management and graphics production, and have held a variety of artist and managerial roles, as well as producing graphics and animation for a number of non-game projects.

Most recently I've been contracting as an outsourcing / environment artist at Playground Games working on the acclaimed Forza Horizon series.

I'm currently getting into Substance and I'm also building a polarised lighting rig for photo capture of materials albedo, specular gloss, normals and micronormals.